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AnimLayerRow

one blend layer: the clip it plays and how it mixes in

Fields

7 members

additive: boolean?

whether layer transforms are added to base pose

clip: string

name of the animation clip to blend

loop: boolean?

whether the animation layer loops when finished

mask: number?

bone mask bitmask index for partial body playback

speed: number?

playback speed multiplier

time: number?

playback position in seconds

weight: number?

blend weight multiplier from 0 to 1

Filling In One Blend Layer

Lifecycle: Server

A row needs nothing but a clip name: playback starts at zero seconds with full weight, normal speed, no mask, and no looping.

Luau
local dummy = handles.TrainingDummydummy.AnimLayers[5] = {	clip = "Wave",	weight = 0.8,	mask = game.Animation.Part.RightArm}local row = dummy.AnimLayers[5]if row then	print(string.format("layer 5 plays %s at weight %.2f", row.clip, row.weight))end
Output: layer 5 plays Wave at weight 0.80