Event
(name: string, direction: EventDirection, fields: {{string | EventFieldType}}) -> EventTable networked event tables
Defining and Pushing Network Events
Lifecycle: Shared
An event table pairs a name and a direction with a fixed field layout that both sides decode the same way.
Luau
local ET = game.EventTablelocal ToolEquip = ET("ToolEquip", ET.ToServer, { {"slot", ET.U8},})-- Push payload to the serverToolEquip:Push(1)